Heute ist das erste Release (RC0) von Sandy 3.0 erschienen. Es handelt sich um eine 3D-Engine, die mit dieser Version nun auch für ActionScript 3 vorliegt.
Einige Features sind:
- Simple and more powerful API
- Frustum culling and Frustum clipping
- compatible with majority of tween libraries (Tweener, etc. )
- real scene graph representation, with a fully integration of the camera as an element of this scene tree.
- flexible objects mapping
- Parsers able to load more that 1 single object. (ASE, 3DS-basic-, COLLADA formats)
- possibility to choose the depth sorting between Object and Polygon level.
- built-in bubbling event system
- Sprite2D and Sprite3D (understand oriented sprite) integration.
Link: Sandy 3.0 RC0
Link: Demos
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Sandy 3D ist jetzt final:
Sandy 3D
Sandy 3D liegt in Version 3.02. vor:
„A lot of good stuff are coming with that 3.0.2, but let’s talk about the most interessting part, the new features :
– ParserStack to preload and parse several files sequentially Phong shading
– CelShading
– Sprite2D/3D attributes management
– Sprite2D/3D new properties plus event managment
– Material tiling
– Sound3D object
– Light color managment in shading attributes
– Some major bug fixes and memory optimization.
– Performance has also been improved up to 20% in some cases.
http://www.flashsandy.org/blog/announcing-sandy3d-302.html